dc.contributor.author | Romanyuk, O. N. | en |
dc.contributor.author | Hast, Anders | en |
dc.contributor.author | Lyashenko, Y. L. | en |
dc.contributor.author | Романюк, О. Н. | uk |
dc.contributor.author | Хаст, Андерс | uk |
dc.contributor.author | Ляшенко, Ю. Л. | uk |
dc.contributor.author | Романюк, А. Н. | ru |
dc.contributor.author | Хаста, Андерс | ru |
dc.contributor.author | Ляшенко, Ю. Л. | ru |
dc.date.accessioned | 2015-05-26T12:37:21Z | |
dc.date.available | 2015-05-26T12:37:21Z | |
dc.date.issued | 2012-12-25 | |
dc.identifier.citation | Romanyuk O.N. Efficient Methods for Fast Shading [Text] / O. N. Romanyuk, A. Yast, Y. Lyashenko // Advances in Electrical and Computer Engineering. – 2008. – Vol. 8, № 2. – C. 82-85. | en |
dc.identifier.uri | http://ir.lib.vntu.edu.ua/handle/123456789/966 | |
dc.description.abstract | On devices without battery consuming and specialized hardware for rendering, it is important to improve the speed and quality so that these methods are suitable for
real-time rendering. Furthermore such algorithms are needed on the coming multicore architectures. We show how the methods by Gouraud and Phong, the commonly most used methods for shading, can be improved and made faster for both software rendering as well as simple low energy consuming hardware implementations. Moreover, this paper summarizes the authors’ achievements in increasing shading speed and performance and a Bidirectional Reflectance Distribution Function is simplified for faster computing and hardware implementation | en |
dc.language.iso | en | en |
dc.publisher | Сучавський університет «Штефан чел Маре» | uk |
dc.publisher | Stefan cel Mare University of Suceava
Faculty of Electrical Engineering and Computer Science | en |
dc.subject | shading | en |
dc.subject | fast shading | en |
dc.subject | BRDF approximation | en |
dc.title | Efficient Methods for Fast Shading | en |
dc.type | Article | |