Показати скорочену інформацію

dc.contributor.authorRomanyuk, O. N.en
dc.contributor.authorHast, Andersen
dc.contributor.authorLyashenko, Y. L.en
dc.contributor.authorРоманюк, О. Н.uk
dc.contributor.authorХаст, Андерсuk
dc.contributor.authorЛяшенко, Ю. Л.uk
dc.contributor.authorРоманюк, А. Н.ru
dc.contributor.authorХаста, Андерсru
dc.contributor.authorЛяшенко, Ю. Л.ru
dc.date.accessioned2015-05-26T12:37:21Z
dc.date.available2015-05-26T12:37:21Z
dc.date.issued2012-12-25
dc.identifier.citationRomanyuk O.N. Efficient Methods for Fast Shading [Text] / O. N. Romanyuk, A. Yast, Y. Lyashenko // Advances in Electrical and Computer Engineering. – 2008. – Vol. 8, № 2. – C. 82-85.en
dc.identifier.urihttp://ir.lib.vntu.edu.ua/handle/123456789/966
dc.description.abstractOn devices without battery consuming and specialized hardware for rendering, it is important to improve the speed and quality so that these methods are suitable for real-time rendering. Furthermore such algorithms are needed on the coming multicore architectures. We show how the methods by Gouraud and Phong, the commonly most used methods for shading, can be improved and made faster for both software rendering as well as simple low energy consuming hardware implementations. Moreover, this paper summarizes the authors’ achievements in increasing shading speed and performance and a Bidirectional Reflectance Distribution Function is simplified for faster computing and hardware implementationen
dc.language.isoenen
dc.publisherСучавський університет «Штефан чел Маре»uk
dc.publisherStefan cel Mare University of Suceava Faculty of Electrical Engineering and Computer Scienceen
dc.subjectshadingen
dc.subjectfast shadingen
dc.subjectBRDF approximationen
dc.titleEfficient Methods for Fast Shadingen
dc.typeArticle


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Показати скорочену інформацію