Game-based educational software for immersive learning in historical contexts through interactive scenarios and simulations
Author
Kim, T. O.
Chekhmestruk, R. Y.
Чехместрук, Р. Ю.
Date
2025Metadata
Show full item recordCollections
- JetIQ [461]
Abstract
This paper explores approaches to developing game-based educational software
that enables users to immerse themselves in historical contexts through interactive
scenarios and simulations. It analyzes the effectiveness of gamification in education
and the role of virtual experiences in enhancing the assimilation of historical
knowledge.
URI:
https://ir.lib.vntu.edu.ua//handle/123456789/46726