Платформно-адаптивний метод керування ігровим персонажем у середовищі Unreal Engine 5
Abstract
В даній публікації розглянуто підходи до створення класичних ретро-відеоігор з танковим управлінням. Different approaches for creating classic retro video games with tank controls reviewed in this paper. Discovered which studies have focused on the classification of retro video games and what game mechanics were used in their development. An algorithm for a platform-adaptive method of controlling a game character in the Unreal Engine 5 environment is proposed, providing multimodal control across different platforms: personal computers, touchscreen mobile devices, and gaming consoles.
URI:
https://ir.lib.vntu.edu.ua//handle/123456789/49211