Efficient Methods for Fast Shading
Author
Romanyuk, O. N.
Hast, Anders
Lyashenko, Y. L.
Романюк, О. Н.
Хаст, Андерс
Ляшенко, Ю. Л.
Романюк, А. Н.
Хаста, Андерс
Ляшенко, Ю. Л.
Date
2012-12-25Metadata
Show full item recordCollections
- Наукові роботи каф. ПЗ [1220]
Abstract
On devices without battery consuming and specialized hardware for rendering, it is important to improve the speed and quality so that these methods are suitable for
real-time rendering. Furthermore such algorithms are needed on the coming multicore architectures. We show how the methods by Gouraud and Phong, the commonly most used methods for shading, can be improved and made faster for both software rendering as well as simple low energy consuming hardware implementations. Moreover, this paper summarizes the authors’ achievements in increasing shading speed and performance and a Bidirectional Reflectance Distribution Function is simplified for faster computing and hardware implementation
Please use this identifier to cite or link to this item:
http://ir.lib.vntu.edu.ua/handle/123456789/966