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Відображеня елементи 1-10 із 11
The method of splatting the filter-based weighted average
(Sergeieva&Co, 2018)
Modern laser and optical scanners require scene rendering techniques that process millions of points with high-resolution textures. This paper describes a method for rendering and filtering textures based on the weighted ...
3D Vector Fields Visualization Using Graphics Processing Units
(Одеський національний політехнічний університет, 2019)
The paper describes a method of visualization of three-dimensional vector fields adapted for GPUs. The aim of this work is to develop and implement a method of visualization of three-dimensional vector fields, effectively ...
Вимоги до побудови систем рендерингу
(ВНТУ, 2019)
Розроблено вимоги до побудови систем рендерингу
Methods for Specular Color Component Accelerate Calculation
(Тернопільський національний економічний університет, 2005-09-05)
The new approaching for Phong shading method speed increasing is presented in given paper. According to the first approach for those parts of image were highlights is presented is used the Blinn lightning model andfor the ...
Effective Models for the Specular Color Constituent Computing
(Seventh Sense Research Group (SSRG), 2010-08-10)
This paper describes the alternative BRDF (Bidirection reflectance distribution function) models. Main emphasis was done on the models development with simple hardware implementation, based on formulas with ...
ANALYSIS OF INTEL INTEGRATED GRAPHICS OF THE 11TH GENERATION
(Іnternational Science Group, 2020-06-01)
So, Intel's new technical solution has led to significant improvements in performance by changing the processing method and architecture. Improving the performance of the graphics core has led to increased productivity, ...
Розробка та впровадження програмного продукту «3D редактор для моделювання світлових ефектів»
(ВНТУ, 2017)
Розглянуто функціональні можливості та перспективи впровадження програмного продукту «3D редактор для моделювання світлових ефектів».
Method and Model for a Highly Realistic Rendering of a Three-Dimensional Image
(Faculty of Management Science and Informatics, University of Zilina, 2020-09-11)
The formation of color components of face images is a complex computational task, since for each
pixel of a surface it is necessary to calculate the color intensity, for which it is necessary to determine the unit
vectors ...
Modification of existing methods of visualization of offset face skin structure
(Proceedings of the SPIE, 2020-06-12)
New modifications of the Cook-Torrance and Ward models are proposed, which differ from the known uses when
calculating only one function and smaller degrees of polynomials, which makes it possible to improve the performance
of ...
OPTIMIZED VOLUME RENDERING USING OCTREE ON A GPU
(2020-09-18)
In this paper, we present a method for accelerating volumetric rendering based on the GPU.
Using the octal tree structure, it becomes possible skipping data that is not visible after applying the
transfer function. ...

