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Ігрові форми розвитку самоосвітньої компетентності студентів технічних ЗВО

Анотація

The article offers a theoretical and methodological analysis of interactive technologies and a description of the tested lessons using of game forms that contribute to the development of self-educational competence of future specialists of technical specialties. It has been pointed out that in the process of training of technical specialists one should pay special attention to the development of self-educational competence. Nowadays there is a discrepancy in the higher technical education because the major part of all educational hours are reserved for students` independent work but the low level of their self-educational skills does not guarantee they are successful enough in grasping the topics not only in higher mathematics, physics, chemistry, but also in the humanities. The research has shown that technology plays an important role in the development of education and in improving the efficiency of learning. A number of functions of a play in the educational process and its types have been presented. The peculiarities of game forms in the process of development of self-educational competence during the study of the humanities and fundamental disciplines in a technical institution of higher education have been determined: integrative, interactive, humanistic, social. The results of the test suggested by Peter Honey and Alan Mumford “Learning styles” have been presented. The results of such testing contribute to learning methods choice, the creation of effective and conflict-free communication. The study gives the possibility to determine the homogeneity of students` inclinations to different learning styles and to compare the impact and effectiveness of further implementation of innovational technologies. The description of the author`s integrative lesson with the use of game technologies has been offered – “Art Nouveau style in the Ukrainian and world painting (the end of ХІХ – the beginning of ХХ century)”. The study has revealed that the introduction of game forms is the best way to reform the educational process and to integrate disciplines of different directions that will be perceived by students subtly and with interest.

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Сабадош Ю. Г. Ігрові форми розвитку самоосвітньої компетентності студентів технічних ЗВО [Текст] / Ю. Г. Сабадош // Актуальні питання гуманітарнитх наук. – 2020. – Вип. 27, Т. 4. – С. 198-204.

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