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Using perlin noise to create dynamic textures in 3d scenes

dc.contributor.authorRomaniuk, O. N.en
dc.contributor.authorSavelko, R. O.en
dc.contributor.authorРоманюк, О. Н.en
dc.identifier.orcidhttps://orcid.org/0000-0002-2245-3364
dc.titleUsing perlin noise to create dynamic textures in 3d scenesen
dc.date.issued2026
dc.publisherНовий курсuk
dc.identifier.citationRomaniuk O. N., Savelko R. O. Using perlin noise to create dynamic textures in 3d scenesadvanced top technology // Advanced top technology. Electronic text data. 2026. № 18. Р. 57-58.en
dc.relation.ispartofAdvanced top technology. Electronic text data. № 18 : 57-58.en
dc.identifier.doihttp://doi.org/10.61718/att
dc.identifier.issn3041-1998
dc.identifier.udc004.92
dc.identifier.urihttps://ir.lib.vntu.edu.ua/handle/123456789/50924
dc.description.abstractThis paper explores the application of Ken Perlin`s Perlin noise as an efficient procedural method for generating dynamic water and fire textures in 3D scenes. The study analyzes the mathematical foundations of gradient noise, its interpolation mechanisms, and its practical implementation in height mapping, normal mapping, and volumetric texture generation to achieve visually realistic effects without computationally expensive physical simulation. The results demonstrate that noise-based approaches provide a balanced compromise between visual fidelity and performance, making them suitable for real-time rendering systems while maintaining scalability and memory efficiency.en
dc.subjectperlin noiseen
dc.subjectcreate dynamic texturesen
dc.subject3d scenesen
dc.typeArticle, professional foreign edition
dc.typeArticle
dc.language.isoen_USen_US
dc.date.accessioned2026-03-23T08:50:12Z
dc.date.available2026-03-23T08:50:12Z

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