Методи та засоби підвищення реалістичності та продуктивності текстурування у системах комп’ютерної графіки
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In the thesis the theory of rendering of three-dimensional scenes was
supplemented, which allowed to solve the problem of improving the performance of
image formation and their realism in computer graphics systems using new methods
and tools for texture overlay, filtering and simulation of surface irregularities.
Three-dimensional computer graphics provide the highest realism of visual
reproduction of objects and processes of the real world. Since the performance of
graphics tools provides the ability to display highly realistic three-dimensional objects,
the requirements for the level of complexity of models and the accuracy of reflection of highly detailed surfaces are also constantly growing. The formation of dynamic graphic
images in real time and in interactive mode imposes stringent performance
requirements of texture mapping. The use of simple techniques blending textures is not
acceptable to produce realistic looking images. Therefore, there is a need to develop
new methods and means of texturing in order to reduce the complexity of realistic
reproduction of graphic scenes.
On the basis of the theoretical propositions, models, analytical dependences,
results of the experimental analysis obtained in the thesis, the author proposes
algorithms and software tools for texture mapping in the systems of highly realistic
rendering of three-dimensional images. The obtained characteristics and parameters of
the developed tools confirm the correctness of scientific provisions and the adequacy of
the proposed models.
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Бібліографічний опис
Дудник О. О. Методи та засоби підвищення реалістичності та продуктивності текстурування у системах комп’ютерної графіки [Текст] : автореф. дис. ... канд. техн. наук : 05.13.05 / Олександр Олександрович Дудник ; Вінницький національний технічний університет. – Вінниця, 2018. – 31 с. – Бібліогр.: с. 22-24 (33 назви).