Визуализация трехмерных объектов с использованием аналитического задания освещенности окружающей среды
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The realism of the formation of graphic scenes is largely determined by the illumination of the
environment. Illumination in the real scenes is a physically complex phenomenon that includes various sources, such as local illumination areas and large continuous lighting distributions. Current graphics hardware
supports only point or directional light sources. One of reasons is the lack of simple procedural formulas for
common illumination distributions. The purpose of the work is to use an analytical quantitative formula for
radiation, which formalizes observations and allows fundamental approximation.
This work focuses on the Lambert component of bidirectional radiation. The radiation environment
map is used for diffuse reflection. The map is indexed along the surface normal, each pixel stores the
illumination for a certain orientation of the surface.
An effective presentation of the illumination the environment maps is proposed. We consider the
visualization of objects with the use of the illumination the environment maps. Using the analytical task to emit
the components of the spherical harmonics of the illumination harmonics allows us to calculate and apply nine
coefficients corresponding to low-frequency types of illumination in order to minimize mistakes. The radiation is
insensitive to high frequencies in illumination, and is well approximated using only nine parameters. The
radiation can be represented procedurally as a quadratic polynomial in the Cartesian components of the surface
normal and can be expressed explicitly. This leads to a simple and effective procedural rendering algorithm,
using graphics processors hardware.
The method allows to use of arbitrary illumination distribution for the components of bidirectional
reflection. This removes the limitations of current graphics equipment for point and directional light sources.
The method allows you to effectively calculate the texture maps of the illumination the environment and can be
used in systems of highly realistic graphics.
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Визуализация трехмерных объектов с использованием аналитического задания освещенности окружающей среды [Текст] / С. И. Вяткин, А. Н. Романюк, А. Н. Рейда // Вісник Херсонського національного технічного університету. – № 2(69), ч. 3. – С. 106-111.