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The use of milsim video games (arma 3 and squad) for military training of students: advantages, disadvantages, and limits of applicability

dc.contributor.authorMalyi, V. A.en
dc.contributor.authorChopliak, V. V.en
dc.date.accessioned2026-09-03T10:27:40Z
dc.date.available2026-09-03T10:27:40Z
dc.date.issued2026
dc.description.abstractThe publication explores the possibilities of using military simulator (MilSim) video games for the military training of students. It analyzes the advantages, such as the development of cognitive skills and communication, and the disadvantages caused by the lack of physical exertion. The limits of applicability of the games Arma 3 and Squad in the educational process are determined.en
dc.identifier.citationМалий В. А., Чопляк В. В. The use of milsim video games (arma 3 and squad) for military training of students: advantages, disadvantages, and limits of applicability // Матеріали Міжнародної науково-практичної інтернет-конференції «Молодь в науці: дослідження, проблеми, перспективи (МН-2026)», м. Вінниця, 22-26 червня 2026 р. Електрон. текст. дані. 2026. URI: https://conferences.vntu.edu.ua/index.php/mn/mn2026/paper/view/29456.uk
dc.identifier.udc355.233:004.946
dc.identifier.urihttps://ir.lib.vntu.edu.ua/handle/123456789/52794
dc.language.isoen_USen_US
dc.publisherВінницький національний технічний університетuk
dc.relation.ispartofМатеріали Міжнародної науково-практичної інтернет-конференції «Молодь в науці: дослідження, проблеми, перспективи (МН-2026)», м. Вінниця, 22-26 червня 2026 р.uk
dc.relation.referencesFrom Gaming to Training: A Review of Studies on Fidelity, Immersion, Presence, and Buy-in and Their Effects on Transfer in PCBased Simulations and Games / A. L. Alexander, T. Bruny, J. Sidman, S. A. Weil. Orlando : DARWARS Training Systems, 2005. 38 p.en
dc.relation.referencesTraining Methods and Tactical Decision-Making Simulations / Naval Postgraduate School. Monterey, California, 2007. 107 p.en
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dc.relation.referencesKravchenko K., Ketsyk-Zinchenko U., Suduk I., Nykyporets S., Cherednychenko V. Effectiveness of online platforms in developing language skills of higher education students. Revista Eduweb. 2025. 19(3). P. 303-314. DOI: https://doi.org/10.46502/issn.1856-7576/2025.19.03.19.en
dc.relation.referencesNykyporets S. S. Hadaichuk, N. M. Foreign language media literacy as a protective factor against AI-generated disinformation and psychological stress in technical higher education in Ukraine. Transformational vectors of public administration, law, and humanities in the development of the modern educational system: Scientific monograph. Riga, Latvia: “Baltija Publishing”, 2025. 492 p. P. 305-330. DOI: https://doi.org/10.30525/978-9934-26-647-8-14.en
dc.relation.referencesNykyporets S. S., Kot S. O., Sabadosh J. H., Chopliak V. V., Piddubchak S. Y. Leveraging digital technologies in English phraseology research. Bulletin of Science and Education. Series «Philology». 2025. № 10(40). С. 83-95. DOI: https://doi.org/10.52058/2786-6165-2025-10(40)-83-95.en
dc.relation.urihttps://conferences.vntu.edu.ua/index.php/mn/mn2026/paper/view/29456
dc.subjectArma 3en
dc.subjectSquaden
dc.subjectmilitary simulatorsen
dc.subjectstudent trainingen
dc.subjecttactical thinkingen
dc.subjectArma 3en
dc.subjectSquaden
dc.subjectgamificationen
dc.titleThe use of milsim video games (arma 3 and squad) for military training of students: advantages, disadvantages, and limits of applicabilityen
dc.typeThesis

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