Analysis of the computational complexity of rendering methods
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This paper analyzes the main rendering methods in computer graphics
with an emphasis on their computational complexity and application areas. Classical
approaches to surface shading are considered. For each method, the asymptotic time
complexity is evaluated both for the entire scene and for individual objects (using the
Utah teapot model as an example). The prevalence of these methods in modern practice
including the game industry, offline visualization, and scientific and medical graphics
is also analyzed.
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Bobko O., Romanyuk O. Analysis of the computational complexity of rendering methods // Proceedings of the 6th International Scientific and Practical Conference
«Scientific Exploration: Bridging Theory and Practice», Berlin, Germany, February 16-18, 2026, Berlin : European Open Science Space, 2026. Iss. 75. Р. 71-76.