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High-performance decentralised systems for computer game backends using Solana

dc.contributor.authorKhoshaba, O.en
dc.contributor.authorХошаба, О. М.uk
dc.date.accessioned2026-06-09T10:33:46Z
dc.date.available2026-06-09T10:33:46Z
dc.date.issued2026
dc.description.abstractThe paper substantiates the justified use of decentralised distributed systems in computer-game backend architecture and argues that such systems should be employed ively rather than as a universal substitute for conventional server infrastructure. The research addresses the problem of balancing performance, operational simplicity and low latency with the need for verifiable ownership, transparent settlement, trustworthy event histories, reliability and secure handling of critical records. The study"s tasks are to compare centralised and decentralised backend models, to identify game-industry processes for which decentralisation is functionally warranted, and to assess Solana as an example of a high-performance blockchain platform suitable for hybrid game backends. It is shown that the most justified areas of application include financial operations, management of scarce digital assets, secondary marketplaces, transfer of avatars and other digital entities, and registration of economically significant events. The paper concludes that Solana can be considered an efficient infrastructural component of a hybrid backend in which transparency, data integrity, and resilience against unilateral record manipulation are required.en
dc.identifier.citationKhoshaba O. High-performance decentralised systems for computer game backends using Solana // Proceedings I International Scientific and Practical Conference «Computer games and multimedia as an innovative approach to communication – 2026», Odesa, May 21-22, 2026. P. 230-232.en
dc.identifier.udc004.75:004.4:004.056
dc.identifier.urihttps://ir.lib.vntu.edu.ua/handle/123456789/51771
dc.language.isoen_USen_US
dc.publisherOdesa national university of technologyen
dc.relation.ispartofProceedings I International Scientific and Practical Conference «Computer games and multimedia as an innovative approach to communication», Odesa, May 21-22, 2026 : 230-232.en
dc.subjectHigh-performance decentralised systemsen
dc.subjectcomputer gameen
dc.subjectusing Solanaen
dc.titleHigh-performance decentralised systems for computer game backends using Solanaen
dc.typeThesis

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