Нова архітектура програмної системи для високореалістичного та високопродуктивного рендерингу 3D-зображень
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A new architecture of a 3D rendering system is proposed in the article. The advantages
and disadvantages of existing visualization systems, such as Eevee, Cycles, BRDF Explorer,
Mitsuba, Idx3d, V-Ray, RenderMan, UnrealEngine, are analyzed. The need to develop a new
architecture of a rendering system is justified. The features of the main components of the
proposed architecture are considered. The subsystems of input data processing, geometric
transformations, and determination of the optimal number of triangles are described, which
ensure highly efficient preparation of the scene for visualization. The features of implementing
the concept of hybrid rendering based on a combination of rasterization, ray tracing, and neural
rendering subsystems are investigated. Particular attention is paid to architectural blocks based
on the proposed reflectance models, vector normalization methods, and intelligent 3D rendering
methods, the integration of which provides increased productivity and realism of image
formation in real time. A structural scheme of the proposed 3D rendering system is created.
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Завальнюк Є. К., Романюк О. Н., Павлов В. С., Бобко О. Л., Новосельцев О. О. Нова архітектура програмної системи для високореалістичного та високопродуктивного рендерингу 3D-зображень // Оптико-електронні інформаційно-енергетичні технології. 2026. № 1 (51). С. 97-107.
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Список використаної літератури (17)
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