Methods for Specular Color Component Accelerate Calculation
dc.contributor.author | Romanyuk, O. N. | en |
dc.contributor.author | Chernij, A. V. | en |
dc.contributor.author | Романюк, О. Н. | uk |
dc.contributor.author | Чорний, А. В. | uk |
dc.contributor.author | Романюк, А. Н. | ru |
dc.contributor.author | Черный, А. В. | ru |
dc.date.accessioned | 2016-01-19T10:35:08Z | |
dc.date.available | 2016-01-19T10:35:08Z | |
dc.date.issued | 2005-09-05 | |
dc.identifier.citation | Romanyuk O. N. Methods for Specular Color Component Accelerate Calculation [Text] / O. N. Romanyuk, A. V. Chornij // IEEE Workshop on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications. Bulgaria, Sofia, September 2005. — Sofia, 2005. — Р. 615 - 619. | en |
dc.identifier.uri | http://ir.lib.vntu.edu.ua/handle/123456789/3706 | |
dc.description.abstract | The new approaching for Phong shading method speed increasing is presented in given paper. According to the first approach for those parts of image were highlights is presented is used the Blinn lightning model andfor the restpart the simple Lambert model is applied. Using this method the quality of scene stay the same when we use the complicated Blinn model and the scene creation speed is razed significantly. For Phong shading method is proposed the approach accordingly to which the normal for the current pixel in triangle can be calculated using the normals to the two privies pixels. Given approaches can significantly decrease the amount ofcalculation and thus increase the shading speed. | en |
dc.language.iso | en | en |
dc.publisher | Тернопільський національний економічний університет | uk |
dc.subject | rendering | en |
dc.subject | shading | en |
dc.subject | lighting models | en |
dc.title | Methods for Specular Color Component Accelerate Calculation | en |
dc.type | Article |
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Наукові роботи каф. ПЗ [1393]
статті, матеріали конференцій