Problems of Evaluating and Eliminating Performance Bottlenecks in Computer Games
dc.contributor.author | Khoshaba, O.M. | |
dc.date.accessioned | 2023-10-11T09:33:39Z | |
dc.date.available | 2023-10-11T09:33:39Z | |
dc.date.issued | 2023 | |
dc.identifier.citation | Khoshaba O. Problems of Evaluating and Eliminating Performance Bottlenecks in Computer Games. Proceedings of the III All-Ukrainian conference of young scientists, postgraduate students and students, Odesa, September 28-29, 2023. Odesa, ONTU, 2023. pp. 133-135. | uk_UA |
dc.identifier.uri | http://ir.lib.vntu.edu.ua//handle/123456789/37951 | |
dc.description.abstract | The work deals with the problems of assessing and eliminating performance bottlenecks in computer games. The relevance of the factors that affect the software part of performance bottlenecks is shown. The primary attention is paid to the problems of identifying potential software performance bottlenecks in computer games. The problem of a chain reaction of a distributed performance bottleneck to a software performance bottleneck is described. | uk_UA |
dc.language.iso | en | uk_UA |
dc.publisher | Одеський національний технологічний університет | uk_UA |
dc.title | Problems of Evaluating and Eliminating Performance Bottlenecks in Computer Games | uk_UA |
dc.type | Thesis | uk_UA |
dc.identifier.udc | 602.4 |
Файли в цьому документі
Даний документ включений в наступну(і) колекцію(ї)
-
Наукові роботи каф. ПЗ [1342]
статті, матеріали конференцій