Показати скорочену інформацію

dc.contributor.authorKhoshaba, O.M.
dc.date.accessioned2023-10-11T09:33:39Z
dc.date.available2023-10-11T09:33:39Z
dc.date.issued2023
dc.identifier.citationKhoshaba O. Problems of Evaluating and Eliminating Performance Bottlenecks in Computer Games. Proceedings of the III All-Ukrainian conference of young scientists, postgraduate students and students, Odesa, September 28-29, 2023. Odesa, ONTU, 2023. pp. 133-135.uk_UA
dc.identifier.urihttp://ir.lib.vntu.edu.ua//handle/123456789/37951
dc.description.abstractThe work deals with the problems of assessing and eliminating performance bottlenecks in computer games. The relevance of the factors that affect the software part of performance bottlenecks is shown. The primary attention is paid to the problems of identifying potential software performance bottlenecks in computer games. The problem of a chain reaction of a distributed performance bottleneck to a software performance bottleneck is described.uk_UA
dc.language.isoenuk_UA
dc.publisherОдеський національний технологічний університетuk_UA
dc.titleProblems of Evaluating and Eliminating Performance Bottlenecks in Computer Gamesuk_UA
dc.typeThesisuk_UA
dc.identifier.udc602.4


Файли в цьому документі

Thumbnail

Даний документ включений в наступну(і) колекцію(ї)

Показати скорочену інформацію