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dc.contributor.authorSulima, Yu. O.en
dc.contributor.authorKostenko, A. V.en
dc.contributor.authorZavalniuk, Ye. K.en
dc.contributor.authorBobko, O. L.en
dc.contributor.authorСуліма, Ю. О.en
dc.contributor.authorКостенко, А. В.en
dc.contributor.authorЗавальнюк, Є. К.en
dc.contributor.authorБобко, О. Л.en
dc.date.accessioned2026-06-26T07:23:27Z
dc.date.available2026-06-26T07:23:27Z
dc.date.issued2026en
dc.identifier.citationSulima Yu. O., Kostenko A. V., Zavalniuk Ye. K., Bobko O. L. Features of designing modern graphics pipelines // Advanced Top Technology. Електрон. текст. дані. 2026. № 22. P. 60–62.en
dc.identifier.issn3041-1998en
dc.identifier.urihttps://ir.lib.vntu.edu.ua//handle/123456789/51959
dc.description.abstractThis work examines the design features of modern graphics pipelines used in real-time computer graphics, scientific visualization, and virtual and augmented reality systems. The evolution of graphics pipelines is analyzed, tracing their development fixed-function architectures to programmable multi-stage systems optimized for maximum utilization of GPU computing resources. The role of shader technologies, compute modules, ray tracing, and artificial intelligence algorithms in shaping new approaches to image synthesis is investigated. Furthermore, the paper reviews modern geometric processing optimization tools, GPU resource management methods, and development prospects for hybrid graphics pipelines.uk_UA
dc.language.isoen_USen_US
dc.publisherСГ НТМ «Новий курс»en
dc.relation.ispartofAdvanced Top Technology. № 22 : 60–62.en
dc.subjectgraphics pipelineen
dc.subjectcomputer graphicsen
dc.subjectshaderen
dc.subjectray tracingen
dc.subjectgraphics processing uniten
dc.subjectrasterizationen
dc.subjectvisualizationen
dc.subjectGPUen
dc.titleFeatures of designing modern graphics pipelinesen
dc.typeArticle, unprofessional
dc.identifier.orcidhttps://orcid.org/en


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