Дослідження серверної частини мережі для підтримки он-лайн гри
Автор
Городецька, О. С.
Михалевський, Д. В.
Білошкурський, С. С.
Horodetska, O. S.
Mikhalevskiy, D. V.
Bіloshkursky, S. S.
Дата
2014-09Metadata
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Анотації
Запропоновано структуру серверної частини мережі для підтримки он-лайн гри з
використанням Couchbase серверу, бонд-інтерфейсів та двонаправленої “master” − “master” реплікації баз даних. It was proposed a network architecture, which is based on implementation of NoSQL cluster, which
significantly unloads the cluster with its database, and substantially increases the speed of the game and player’s
updating, due to using the Couchbase server - all the data what often and nonlinearly change during game
sessions are stored in-memory.
We proposes the structure of the server part of the network for support online game that is based on
using the bond interfaces for increasing the capacity of each server and to improve the system scalability and
high availability of services.
To ensure high availability and performance database cluster is proposed to use bidirectional "master" -
"master" replication. The two servers are identical data, since each server will act as a master server and as a
slave server. That is, the first server in addition that will receive data from users will write log files, which will
take second server information, and in turn will read data from log files of the second server. Thus, both servers
are always identical data.
To provide high availability, productivity and efficiency of the database cluster it was proposed to use
bidirectional "master" - "master" replication. On these two servers will be identical data each of server will act as
a master server and as a slave server. That is, the first server in addition will receive data from users will write
log files, which will take second server information, and in its turn will read data from log files of the second
server. Thus, the both servers will always contain identical data.
URI:
http://ir.lib.vntu.edu.ua/handle/123456789/14466