Реалізація математичної моделі алгоритму A* пошуку найкоротшого шляху в Game Development
Abstract
The paper is devoted to the implementation of A* shortest path search algorithm in 2D space. The interaction between the game world generator, the terrain data structures, and the pathfinding algorithm module is analyzed.
URI:
https://ir.lib.vntu.edu.ua/handle/123456789/54294

