Efficient methods for fast shading
Автор
Romanyuk, Alexander
Hast, Anders
Lyashenko, Yuri
Романюк, О. Н.
Ляшенко, Ю.
Дата
2008Metadata
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Анотації
On devices without battery consuming and
specialized hardware for rendering, it is important to improve
the speed and quality so that these methods are suitable for
real-time rendering. Furthermore such algorithms are needed
on the coming multicore architectures. We show how the
methods by Gouraud and Phong, the commonly most used
methods for shading, can be improved and made faster for
both software rendering as well as simple low energy
consuming hardware implementations. Moreover, this paper
summarizes the authors’ achievements in increasing shading
speed and performance and a Bidirectional Reflectance
Distribution Function is simplified for faster computing and
hardware implementation.
URI:
http://ir.lib.vntu.edu.ua//handle/123456789/22882