dc.contributor.author | Petruk, V. A. | en |
dc.contributor.author | Prozor, O. P. | en |
dc.contributor.author | Grechanovskaya, О. V. | en |
dc.contributor.author | Петрук, В. А. | uk, ru |
dc.contributor.author | Прозор, О. П. | uk |
dc.contributor.author | Гречановська, О. В. | uk |
dc.contributor.author | Прозор, E. П. | ru |
dc.contributor.author | Гречановская, Е. В. | ru |
dc.date.accessioned | 2017-02-26T21:46:12Z | |
dc.date.available | 2017-02-26T21:46:12Z | |
dc.date.issued | 2011 | |
dc.identifier.citation | Petruk V. Application of interactive pedagogical technologies in education students of technical universities [Text] / V. Petruk, E. Prozor, E. Grechanovskaya // Pedagogika wobec wyzwań cywilizacyjnych. - Bydgoszcz, 2011. – P. 181-189. | en |
dc.identifier.uri | http://ir.lib.vntu.edu.ua/handle/123456789/14414 | en |
dc.description.abstract | The article looks into the use of interactive technologies in a process of Higher Mathematics
education of students of technical universities, instances the setting up of gaming control tasks for testing of
theoretical and practical knowledge, skills of their utilization in solving of practical tasks. | en |
dc.language.iso | en | en |
dc.publisher | Kujawy and Pomorze University of Bydgoszcz , Bydgoszcz, Poland | en |
dc.relation.ispartof | Pedagogika wobec wyzwań cywilizacyjnych : 181-189. | pl |
dc.subject | technical higher educational institutions | en |
dc.subject | interactive technology | en |
dc.subject | gaming techniques | en |
dc.title | Application of interactive pedagogical technologies in education students of technical universities. | en |
dc.type | Article | |