dc.contributor.author | Kim, T. O. | uk |
dc.contributor.author | Chekhmestruk, R. Y. | uk |
dc.contributor.author | Чехместрук, Р. Ю. | uk |
dc.date.accessioned | 2025-06-24T11:41:21Z | |
dc.date.available | 2025-06-24T11:41:21Z | |
dc.date.issued | 2025 | uk |
dc.identifier.citation | Game-based educational software for immersive learning in historical contexts through interactive scenarios and simulations // The collection of scientific papers presents the materials of the participants of the 2nd International Scientific and Practical Conference «The Future of Science, Technology and Economy», Sofia, June 11-13, 2025. 2025. Iss. 2. Pp. 92-93. | uk |
dc.identifier.isbn | 979-8-89704-988-2 | uk |
dc.identifier.uri | https://ir.lib.vntu.edu.ua//handle/123456789/46726 | |
dc.description.abstract | This paper explores approaches to developing game-based educational software
that enables users to immerse themselves in historical contexts through interactive
scenarios and simulations. It analyzes the effectiveness of gamification in education
and the role of virtual experiences in enhancing the assimilation of historical
knowledge. | uk_UA |
dc.language.iso | uk_UA | uk_UA |
dc.publisher | International Scientific Unity | uk |
dc.relation.ispartof | The collection of scientific papers presents the materials of the participants of the 2nd International Scientific and Practical Conference «The Future of Science, Technology and Economy», Sofia, June 11-13, 2025. Iss. 2 : 92-93. | uk |
dc.subject | educational software | uk |
dc.subject | gamification | uk |
dc.subject | historical context | uk |
dc.subject | simulation | uk |
dc.subject | interactive scenarios | uk |
dc.subject | virtual experience | uk |
dc.subject | education | uk |
dc.title | Game-based educational software for immersive learning in historical contexts through interactive scenarios and simulations | uk |
dc.type | Thesis | |
dc.identifier.doi | 10.70286/ISU-11.06.2025 | uk |
dc.identifier.orcid | https://orcid.org/0000-0002-5362-8796 | uk |