Показати скорочену інформацію

dc.contributor.authorKim, T. O.uk
dc.contributor.authorChekhmestruk, R. Y.uk
dc.contributor.authorЧехместрук, Р. Ю.uk
dc.date.accessioned2025-06-24T11:41:21Z
dc.date.available2025-06-24T11:41:21Z
dc.date.issued2025uk
dc.identifier.citationGame-based educational software for immersive learning in historical contexts through interactive scenarios and simulations // The collection of scientific papers presents the materials of the participants of the 2nd International Scientific and Practical Conference «The Future of Science, Technology and Economy», Sofia, June 11-13, 2025. 2025. Iss. 2. Pp. 92-93.uk
dc.identifier.isbn979-8-89704-988-2uk
dc.identifier.urihttps://ir.lib.vntu.edu.ua//handle/123456789/46726
dc.description.abstractThis paper explores approaches to developing game-based educational software that enables users to immerse themselves in historical contexts through interactive scenarios and simulations. It analyzes the effectiveness of gamification in education and the role of virtual experiences in enhancing the assimilation of historical knowledge.uk_UA
dc.language.isouk_UAuk_UA
dc.publisherInternational Scientific Unityuk
dc.relation.ispartofThe collection of scientific papers presents the materials of the participants of the 2nd International Scientific and Practical Conference «The Future of Science, Technology and Economy», Sofia, June 11-13, 2025. Iss. 2 : 92-93.uk
dc.subjecteducational softwareuk
dc.subjectgamificationuk
dc.subjecthistorical contextuk
dc.subjectsimulationuk
dc.subjectinteractive scenariosuk
dc.subjectvirtual experienceuk
dc.subjecteducationuk
dc.titleGame-based educational software for immersive learning in historical contexts through interactive scenarios and simulationsuk
dc.typeThesis
dc.identifier.doi10.70286/ISU-11.06.2025uk
dc.identifier.orcidhttps://orcid.org/0000-0002-5362-8796uk


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Показати скорочену інформацію